Posts : 59 Join date : 2011-11-13 Age : 32 Location : Pakistan
Subject: Counter-Strike: Global Offensive First Look Fri Nov 25, 2011 1:57 pm
Counter strike Global Offensive Upcoming 2012
Info
Published by: Valve Developed by: Valve / Hidden Path Entertainment Genre: First-Person Shooter Release Date: US: Q1 2012 RP-M+ for Rating Pending Also Available On: Xbox 360, PlayStation 3, Macintosh
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Review
It's easy to forget how unforgiving Counter-Strike can be. Valve's competitive online shooter truly rewards the skilled and stomps all over the newcomers. There are no Call of Duty-style kill streaks, no artillery barrages to call in or packs of dogs to let loose. It's just you, your guns, a few grenade types and your ability to react. Map knowledge, teamwork and quick reflexes are the only things that matter.
With Global Offensive (or GO), the next version of Counter-Strike, Valve isn't trying to completely reinvent the franchise. This isn't Counter-Strike 2, it's more like an incremental update. Terrorists still fight Counter-Terrorists in round-based combat. You still plant bombs on Dust and rescue hostages on Office. Some maps, like Dust and Aztec, received updates while others, like Dust 2, are largely unchanged. Though the changes aren't wild, franchise fans will find a few new interesting additions to the formula that may very well turn out to be series staples moving forward
If you're using GO's matchmaking system you'll be dumped into relatively small maps for five versus five gameplay. Valve built an ELO-based ranking system into GO to determine your skill level, so ideally you're set up with players around your level of skill. Bots of appropriate difficulty settings will also be added in if a full game of live players can't be put together. If the idea of a five on five match sounds too limiting, PC players will be able to set up custom matches that Valve assures will provide the same degree of flexibility as is available in Counter-Strike: Source. Console players will not have the option to set up servers, however.
Once you do get a match up and running, the gameplay may be seem simple at first, but there's quite a bit of depth. Depending on the map the Terrorists either need to plant bombs or protect hostages, and the Counter-Terrorists need to stop them from planting and detonating bombs or rescue hostages. Before any of the fighting starts, you need to buy weapons by drawing on a personal pool of accumulated funds. Weapons include pistols, rifles, SMG and sniper rifles, as well as specialty items like flashbangs, high explosive grenades and smoke grenades. In the in-development build I played body armor is automatically purchased at a round's beginning, though Valve says when GO's done in 2012 the armor will be a separate purchase. In an interesting twist, defusal kits that let Counter-Terrorists quickly disarm bombs are no longer purchaseable. Instead they're randomly assigned to two teammates at a round's beginning